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The Centroid of a figure is its "balancing point" or center of mass. A plane figure would "balance" on the tip of a pin stuck in the centroid. A solid (3-dimensional) figure would balathe tip of a pin stuck in the centroid. A solid (3-dimensional) figure would balance (i.e. not tend to rotate under the influence of gravity) if it were suspended from its centroid. CentroidTo visualize the meaning of the centroid, think of a see-saw. If two people, one weighing 25 kg and the other weighing 50 kg want to balance on the see-saw, the heavier one will need to sit only half as far from the balancing point as the lighter one. That is, the "contribution" of each person to the rotation about the centroid is his mass times his distance from the centroid. Let's denote x coordinate of the centroid X, and the y coordinate y. From the discussion thus far, it is clear that the centroid X of a finite number of point masses is the sum of the product of each mass and its x-coordinate divided by the sum of all the masses. When h of the sums into the corresponding integral. (See the Definition of Integral for more about this.) The centroid X of a plane figure is sum of all the infinitesimally thin slices of the figure times x, their distance along the x-axis, divided by the total area of the figure (which is the integral of their slices, but without multiplying each slice by x). For example, the area of a quarter circle of radius r is (1/4) p r², so the centroid of a quarter circle given by y=sqrt(r²-x²) is
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